Difference between revisions of "World Map"
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;[[Skysong]] | ;[[Skysong]] | ||
− | : | + | :Atop a mystical mountain rests the Skysong Temple of the [[Skysong]] Faction. The temple is a holy ground, with the constant lullaby of mantras floating through the air. |
+ | It is a place of learning and healing, and visitors will find there are many lessons to be learned from the Faction members who live there. | ||
;[[The Billows]] | ;[[The Billows]] | ||
− | : | + | : On the eastern coast, where the mornings drown in mist and the cliffs are pounded by wawes, the people of the Billows region scrape out a living. The climate of the Billows allows many powerful and divine herbs to thrive, but also leads to territorial beats, making it a hazardous job to harvest them. Safety can be found in the main city, the Laguna Collective. The Billows is home of [[Lupin]] Faction. |
;[[Doom Bog]] | ;[[Doom Bog]] | ||
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;[[The Wildlands]] | ;[[The Wildlands]] | ||
− | : | + | : Far to the north are the Wildlands, a vast and desolate desert. Dry as death, many adventurers have been lost to its featureless wastes. There is one oasis, though; the Wildlands Sanctuary. Legends say that it was once the home of the Lupin faction, but it has since become he base of the [[Vim]] It is the only safe haven for those brave enough to venture in to the sand. |
;[[Incense Valley]] | ;[[Incense Valley]] | ||
− | : Home of [[Incense Mage]] Faction. | + | : Incense Valley sits to the south of Mount Jadeon and Sunstream, and travelers are always struck by its beauty. The trees and soft sunsets from a tapestry of vivid colors. To rest and repair gear, adventurers can stop at the Hall of Surveys, a quit city with ivy entwined architecture. Close to the mountains, however the Soulflame Temple sits atop lake of lava, an omnious shadow over the valley. Home of [[Incense Mage]] Faction. |
;[[Southern Border]] | ;[[Southern Border]] | ||
− | : Home of [[Balo]] and [[Forta]] Factions. | + | : The Southern Border is a treacherous land - all of its creatures are vicious and attack people on sight. Even the trees are carnivorous and filled with hate. The jungle is only interrupted by Seven Mile Cave, a settlement on a small island with a tranquil stream flowing around it. Exotic birds flock nearby, making it a respite from the danger of adventuring. To the northwest of Seven Mile Cave, Wansha Hall was once a place of learning and enlightenment. Now the jungle has reclaimed it, and it has been overrun by serpentine monsters. Home of [[Balo]] and [[Forta]] Factions. |
;[[Kunlun Mountains]] | ;[[Kunlun Mountains]] | ||
− | : | + | : Far to the west, beyond the Doom Bog, are the snow covered Kunlun Mountains. Legend says that the gods stayed there before ascending beyond the mortal world. Kunlun's smaller peaks surround the Mountain Lake, where ancient dragons are said to dwell. Those looking for a warm cabing and a friendly face should stick to the city of Cold Cloud - it is the only solace in a cold, vast and sacred land. |
;[[Shura]] | ;[[Shura]] | ||
− | : | + | : Far to the northeast is the dark and ominous Shura. This land has fallen into great ruin, filled with the spirits and souls of lost warriors, now twisted for evil. Lost travelers can find quick refuge in the crumbling remains of a city, now known as the Floating Path to Hell. |
+ | Much of the land is dwarfed by the great Djinn Palace. A bird's eye view will reveal that Shura lies much like the path of life. To one side, the path of hell; to the other side, the path of righteousness. Both will gain access to the palace, but which path you take is up to you. | ||
;[[Divine Realm]] | ;[[Divine Realm]] | ||
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;[[Sunstrider]] | ;[[Sunstrider]] | ||
− | : | + | : The wind rises and the sides hang down, the sand flies away from the gravel, and the sunset is lonely. Here is the sand plain. Rumor has it that the ancient castle in the vast desert is called Zhuri City, and every city owner is called Zhuri. After the four-spirit blood array was smeared with charcoal, the puppet was exiled here, life and death, blood and light sword shadow, it seems that even the past is buried by the yellow sand, only the howling wind never stops. |
;[[Inferna]] | ;[[Inferna]] | ||
− | : | + | : Going westward along the sandy desert, there lies a huge gully formed in the center of the flaming rock dragon, dividing this place in to two distinctly different places. To the south of the gully, there are plains and wild forests; to the north, desolated and treacherous lava-filled land. However, even though it is such a deserted place, there is a magnificent unnamed palace in the depths. And the secret hidden in the thousands of years is silently waiting for the opportunity to see the sky again ... |
;[[Garro Island]] | ;[[Garro Island]] | ||
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;[[Zephyr Island]] | ;[[Zephyr Island]] | ||
: New starter Area for all Races. | : New starter Area for all Races. | ||
+ | |||
+ | ;[[Frozen Abyss]] | ||
+ | : | ||
=Elysium= | =Elysium= |